Tuesday, May 17, 2011

Explored Areas

Here's the official hex map of the areas that have been explored. Each hex is 2 miles. What is exposed is where you have explored and passed through and what you may be able to see in the distance (mountains, sea, etc).


A couple points of interest:

0705 (west) - Tomb of the Iron God
0806 (west) - Brakken
0104 - The Pig Witch's pig farm
0308 - The Three Sisters of the Sea
0403 - Temple of Ris'Tari (Crimson Skull adventure)
0503 - Gnarly's Cave
0906 - Caladan
0907 - The Moon Tower

As more areas are explored they will be revealed on this map.
Though you have 'hand-drawn' maps of the lands of Er'ian, the hex maps will be used for me to track time and movement in the wilderness.

Tuesday, March 22, 2011

Summary of a Wizard and His Spells

There has been some confusion on the acquisition of spells for the magic-user so I'm going to try to clarify the mechanics here. A Magic-user uses his intelligence to master and control the dark arts, thus his INT is the Primary Attribute. A Magic-user has a minimum and a maximum number of spells he can know based on his intelligence.

When a Magic-user obtains a new level, he can go through that level of spells and try to learn to use those spells. He rolls through the list of spells until he gains his minimum number of spells. He can add those spells into his spell book. Any additional spells that he want to learn and use he needs to find them from other Magic tomes up to his Maximum spells known per level.

When a MU finds a spell that he would like to add into his spellbook he needs to see if he can 'know' it. Knowing a spell is a percentage roll based on INT. If the roll is successful, the MU can know that spell and add it to his spell book for future use.

The cost and time for adding a spell to a spellbook is as follows:
Cost: 20-50gp for ink, which lasts for 2-4 spells
Time: one hour per spell level
Creating Scrolls
Magic-users may make a scroll of a spell they already 'know' (have in their spellbook) at a cost of 100 gp and 1 week's work for each spell level. The gold spent in this process counts towards experience. If he fails the roll to know the spell then he cannot add it to his spell book until he gains a new level and can attempt to lean the spell once again.

A magic-user cannot have more spells per level in his spellbook than is his Maximum number of spells. This too is based on intelligence.

Spells are very complicated mystic formulas and it takes a lot of intelligence to understand and harness this knowledge. The MU's brain can only hold so much knowledge, the higher INT the more knowledge he can hold.

Using Spells
  1. A Magic-user needs to memorize spells that he wants to cast.
  2. Once cast he forgets that spell and he needs to memorize it again.
  3. Memorizing takes time and rest.
  4. The only spells that he can memorize are the ones in his spell-book.
  5. The only spells that he can put into his spellbook are spells that he can know.

Friday, March 18, 2011

The Southern Road

Ptholomus the grain merchant packed up his cart and with his wife Julia, daughter Maggie, his nephew Boris and his wife Agatha along with two hired men at arms rolled through the south gate of Caladan. The gate-guard waved them down.

"Hail, merchant," he said. "Where thou may be headed this fine day?"

"Why we are headed to the town of Braken to sell our wares to the fishermen," replied Ptholomus.

"Ah, that is well," said the guard. "But travel with haste and caution for I hear tales of mischief in the woods along the Great South Road."

"We too have heard the talk, that is why we hired these two veterans here."

The guard look over the two burly warriors sitting in the back of the cart.

"Very well, then," said the guard. "Safe travels to you."

And the merchant road off down the Great South Road towards Braken.

Though the winter was long and dark and the night of the Black Sabbath especially eerie, the hint of spring in the air was enough to give anyone hope. Even the hired men cajoled with their employer.

Their journey was slow and by mid-day they were well away from Caladan and the new Moon-Tower and were soon surrounded by the thick woods with bright green buds, chirping birds, and pretty white flowers.

Ptholomus brought the cart to a halt for standing in the middle of the road with is back turned was a ragged soul.

"I say," shouted the merchant. "You are blocking the road and we would like to pass."

The ragged figure just stood there without heed.

"Are you a hungry traveler? Perhaps we can offer you some food?" again the merchant shouted but no answer was given.

The two hired men-at-arms looked at each other. The smaller one hopped off the cart and, with is hand on the hilt of his sword, approached the figure standing in the middle of the road.

"Are you without hearing, friend?" the guard said. "We need to pass."

Still no answer. The guard looked back to his companions then to the sides into the trees suspecting a trap. He drew his sword fully and approached the man.

"Come now, do not be insolent," said the guard as he placed his hand upon the shoulder of this haggard man, though man he wasn't. The figure quickly turned around and his face was a decayed mask of death! This fiend raised it's clawed hand and brought it down across the neck of the hired-hand severing his jugular. Blood flowed freely as the guard spun around and fell to the ground dead.

Ptholomus and his family gapped in shock at the violence before them. Maggie screamed and covered her face. The remaining hired man leaped from the cart with his sword drawn and charged towards the ghoulish fiend who just stood there with dripping claws and unholy grin. Suddenly, from the trees on either side of the road rushed a hoard of these ghastly creatures. The warrior was overwhelmed and taken to the ground before he could even raise his weapon. The cart and it's occupants were covered with these undead horrors. The sound of rending flesh and bone filled the quite springtime afternoon.

Suddenly from the forest, a voice called out. "Cease!"

The beasts froze in their slaughter and looked up as a dark robed figure stepped out of the forest with a mailed arm raised.

"Kill their bodies but do not consume them," said the voice. "Let them swell our ranks.

He reached out a mailed arm to pet the greasy head of a beast. "Worry not for there will be plenty of flesh to fill your ever hollow souls soon enough as has been foretold to me when I had bestowed onto Her my gift. For, lo, Caladan's doom and all of Eri'an's is nigh!"

Friday, February 4, 2011

A Farewell To Pigs

The old withered hag rolled her few belongings into her worn leather pack. The previous night's dream had disturbed her so that she felt she must take her chances in the wild and warn those involved.

"Besides," she thought to herself and smiled, "t'would be good to see how th' las is getting on."

She hoisted the pack upon her bent back and walked out the door of her tiny shack. The crone trudged through the snow to the pen where she kept her pigs.

"Farewell boys, don't cry fer your ol' mama." she laughed. "I'll be back an' I'll bring ya a present too."

Then she waved her hand over the pen and with closed eyes mumbled a few incantations. The little woman took one last look at her home and then, with the forest to the east, headed south through the snow towards the coast and the city of Caladan.

Tuesday, January 25, 2011

Magical Items To Be Identified

Vial of cloudy potion
Ring (Gnarly)
Ring (Skwanky)
Cat's Eye Crystal
Amulet of Anu (in the Jewelery stash)

Identifying items cost 100gp (starting) and one week of research by magician.
Vinny can do the researching for no cost if he likes but it still will take a week per item + an INT roll.

Of course you can always just try on, drink, smoke, whatever.

If I'm missing anything, let me know.

The Last Expedition's Haul

A very lucrative foray below the tower of Zenopus. Besides killing some mammoth monsters you dragged out quite a bit of treasure! Here's the totals for the entire expedition (last two sessions). Besides hauling up a nice couch, table & iron stand with gold sphere cage you got:

15,000 cp
5,000 sp
2500 ep
1250 gp
750 pp

Plate +1 (Adessa)
Chain +1 (human)
Leather +1 (Tibag)
+1 shield
+2 Shield (Adessa)
+2 Short Sword (Skwanky?)
+2 Long Sword
+1 Battle Axe
+1 Mace (Adessa)
Gloves of Ogre-power (Adessa)

1 Ring (Gnarly)
1 Giant Cat's Eye Crystal Sphere

Gems & Jewelry
Gems:
6 @ 1000 gp
3@ 750 gp
4@ 500gp
2@250gp
5@100gp
5@75gp
6@50gp
6@25gp
2@10gp

12,095 gp

Jewelry
diamond tiara 800gp
Large emerald ring 200gp
Gold & Silver with gems headpiece 1500gp
pair of gold nipple rings 50gp
Decorative gold Armlets 600gp
Belly chain 20gp
Broach of aquatic creature 200gp
Amulet of Anu (magical) 1100gp
Silver Celibacy vow ring 20gp
Brooch of emerald beetle 800gp
Giant's cock ring - gold 1000 gp
Necklace 300gp
diamond encrusted nose ring 200gp
pair of silver sandals 400gp
Puzzle ring (magical??? figure the puzzle out) 70gp
ruby hairpin 1000gp
Toe ring 10gp
Black leather and ruby choker 400gp

8670 gp value

For those of you who added their experience last night you get to add the value of the gems and Jewels which I have just figured out. Experience is based on gp value of gems and jewels. So 8670 + 12095 = 20,765 / 8 (PCs) An additional 2,596 experience points handed out.

You guys can divide up the gems and jewelry how you like keeping what you want and selling the rest.

Vinny's experience total is 4,399 xp.

Don't forget your experience bonuses too.

Oh, and the monsters killed were:

1 Purple Worm
1 Saber-tooth Tiger
1 Tiger
1 Lion
1 Panther
1 Mountain Lion
1 Lynx
1 Mushroom-wight

Monday, January 24, 2011

The Gedleesmote Memorial Cart

 Gedleesmote's Cart that he poured his life and soul into. Its the penultimate in dungeoneering technology!

Also the Tooth Mace of Zenupus! Recovered from the maw of an angry demon statue deep in the bowels of Tower Zenupus!