Tuesday, June 6, 2017

Session Notes

Exploring Hithata's Maze

Monsters Defeated:
2 Ettins  : 2800 xp
6 fish: 30xp
2 Giant Exoskeleton Crabs: 1600xp
3 Giant electric Eels: 360 xp

Total Monster XP each:
7,790 xp each


Treasure:
Two copper keys on chains (Arg)
1 vial clear
2 vials cloudy (Invulnerability)
1 vial (gaseous form)
+3 Freezing Sword (Winter Fang)
37,000 pg value of coins, gems, trinkets, etc.

Treasure XP: 37,000 xp divided

1 death: Tor the dwarf

NPCs: Frank, Joe, Nancy (all 1st level fighters), Emerson - Bard

Thursday, May 18, 2017

Session Notes

Exploring Hithata's Maze

Monsters Defeated:
4 Minotaur  : 400 xp each
4 Lions : 240 xp each

Total Monster XP each:
2,500 xp each


NPCs: Chet (died), Frank, Joe, Nancy (all 1st level fighters), Emerson - Bard

Tuesday, August 9, 2016

Session Notes

Exploring the abandoned temple of Istar in the village of Larm:

Monsters Defeated:
6 Clerics of the Black Church : 360 xp each
14 Shadows : 1,680 xp each
4 Wraiths : 1,600 xp each

Total Monster XP each:
3,640 xp each


Sir Gwain, who was down 3 'levels' due to drains has recovered those levels after the monster that took them was killed.  This does not affect his HP damage.

Monday, July 18, 2016

Session Background

The vile demon of the tower has been defeated and the portal to Hell has been shattered but there is still the threat of the ancient dragon Agathareon who seeks to control all the lands of Eir'ian. You make plans to gather heroes together and meet in the village of Larm.

The tower has lost much of it's dark atmosphere and the forest around the tower is slowly returning with life.  In fact, at times,  you can hear the joyous songs of the Three Big Titty Tree Bitches floating through the air of the woodlands.

Your companions, Fermina the warrior, Liedrada the Magic-use, Veleda the Halfling warrior and Antiope the thief have taken their leave to head back to Berkinstoke with the news of the Red Wizard's fall.  Perhaps you will meet up with them again some day.

Living in the tower has afforded you time to examine things more closely and that is when, behind a tapestry in the plush room on the first level, Centari and Tovin discovered a hidden doorway, beyond which are stairs leading down into darkness.

Tuesday, June 21, 2016

Session Notes

The vile demon of the tower has been defeated and the portal to Hell has been shattered.  Skwanky, the Little White King / Wererat / Wight, has been slain and his body scattered into the Realms of Hell.  Minimus has been buried a tiny cemetery near the tower, where also is buried Alar the elf. 

K'saeya and the Perenth Elves of Grimmwood have been impressed with your valor and are forever in your service - in fact, they have even warmed up to Torvin the Dwarf and Arg the Half-Orc and Veleda the Halfling. 

The tower has lost much of it's dark atmosphere and the forest around the tower is slowly returning with life.  In fact, at times,  you can hear the joyous songs of the Three Big Titty Tree Bitches floating through the air of the woodlands. 

Your companions, Fermina the warrior, Liedrada the Magic-use, Veleda the Halfling warrior and Antiope the thief have taken their leave to head back to Berkinstoke with the news of the Red Wizard's fall.  Perhaps you will meet up with them again some day.

Living in the tower has afforded you time to examine things more closely and that is when, behind a tapestry in the plush room on the first level, Centari and Tovin discovered a hidden doorway, beyond which are stairs leading down into darkness.  But that is a tale for another day...

The session ended just a week into Autumn on the 13th day of the Month of the Griffin.

Tuesday, May 17, 2016

Session Notes

The Red Wizard has been killed and, through a magic gazing pool, there appears to be a very powerful dragon controlling the wizard. It is unknown what the dragon's motivations are but it seems to have to do with the lands south of the mountains including the lands of Blackmoor and all of Eri'an.

Spending the first couple of days in the tower, recovering from wounds and smoking the fine tobacco and drinking the fine wine and ale left by the Wizard, initially puts some of you at ease.  Evenings, however, have proven troublesome as all of you continue returning to the same hellish dreams of fire and torture which become more intense as the nights go by.  In fact, it becomes so bad that one by one, each of the party eventually moves to the edge of the forest and set up a permanent camp only returning to the tower during the day.  The only ones that don't seem affected by the tower, and in fact, spends most of his time obsessively going through the library and studying is Centari and Gimp the Imp.

No new explorations have taken place in the tower.  No sign of Skwanky or Minimus has been found and some of you worry for their well being.

Things of note:

Plush room ground floor:  The fire in the fireplace never goes out, in fact, it seems to burn regardless of there being wood present or not.  The floating candles never seem to diminish.  You've smoked through most of the tobacco but the pipes are of fine quality, as are the tapestries and rugs.

Plush room 2nd floor: Besides the blood stained rug where the wizard was killed, this chamber is just as fine as the room below it with the only thing of note the chess set with pieces of carved ivory accented with gleaming gems.

The Armory ground floor: There are several suits of Plate armor covered in dust and there is a faint sent of mold lingering in the air.  The weapons have been cleared out previous.

Library:  Centari, studying through the books discovers a Manual of Golems.

Alchemy Lab:  No potions were found but many ingredients were.  With the regents and time, a potion of invisibility and healing can be created, one each per week, up to 3 invisibility and 5 healing.  The liquid in the cauldron is observed to be viscous grey and appears as liquid stone.

Wizard's Bedroom 3rd floor: No more research has been done in the Wizard's bedroom. Only the Wardrobe mysteriously stands unexplored with the magical writing above the door: "Open to the Master".

The Summoning Chamber 4th floor: The magical writing in the alcoves still glows and crackles.  Centari can dispel the magic over time but doesn't want to.   Gimp is all for leaving the writing as is and Centari agrees.  The rest of you avoid this entire floor.

The Gazing Pool 4th floor:  No other visions appear in the pool. The 4 candles are still floating above it.

Hall of Mirrors 4th floor:  The swirling misty filled portals are avoided by everyone!

Roof:  The expensive looking telescope is still pointed to the smouldering mountain pass far to the north.

In the Wizard's journal was found this strange entry:
“...Agathareon! This name is my blessing and my bane! By the Red Wyrm's lies I am empowered and defeated. Soon, this filthy land shall be his again. Soon he shall be king of this wretched place. Soon, I shall throw off your yoke and my power shall be limitless. Then, we shall see the slave become the master. Soon, my master. Soon...”
  Monsters Defeated:
Red Wizard : 4,000 xp each

Total Monster XP each:
4,000 xp each
Uncovering Dragon connection: 2,000 xp each

Total XP for Tower Adventure: 10,550 xp each

Magic Items:
Piece of Rope of Entanglement - Thenus

Manual of Golems - Centari
Cloak of Protection +1
Quarterstaff +1
Wizard's Spellbook - Centari
Bracers of Defense (AC 17)
Cloak of displacement - Wang??
Potion of Healing

Tower Map:




Tuesday, May 3, 2016

Session Notes

Monsters Defeated:
20 Goblins: 200xp
2 Hobgoblins: 30xp
1 Bugbear: 120xp
1 Flesh Golem: 2,000 xp
2 Invisible Stalkers: 2,200 xp  

Total Monster XP each: 4,550 xp each

Treasure recovered:

+1 sword - ?
Dagger +2, +3 vs undead - Arg
20 +1 arrows - Thenus