Tuesday, October 22, 2013

Session Notes

Covered in cuts, blood and gore, Maximus, Wolf and Arg pick up their two wounded comrades and leave the battle in front of the gate to the Merchant Guild and head deeper into the city of Caladan.

Looking back you see that the battle continues on in front of the gate with Baron Blackmoor, standing atop a heap of bloodied bodies, swinging his cosmic sword almost relishing the carnage.  The Stygians and the pirates all fall back from Blackmoor's forces but fall into vengeful rage of the towsfolk of Calidan who have taken up whatever arms they could find and begin hacking their months of oppressed frustration onto the pirates and their dusky skinned allies.

Before turning the corner down the main thoroughfare you see the gates of the Merchant Guild burst open and the Usurper Utasu with a small handful of his heavily armored guards along with three ogres charge Blackmoor and Capt. Vanir.  The last site you see is a robed figure wreathed in lighting hovering above the fray.

That is the last you see of the battle as you fight your way through the angry throngs of citizens, burning buildings and chaos across town to sanctuary....



Kills:

1 Owlbear 240xp
5 watch guards, 4 archers, 20 stygian troops: 295xp
10 Reinforcements: 100xp
3 Guard dogs:  90xp

Objective: Open Gate 500xp


Total xp: 1225 each

Tuesday, October 8, 2013

Session Notes

Returning triumphantly with a handful of Stygian prisoners after defeating the notorious Stone Giant (without a drop of blood being spilled), the party was welcomed as heroes.  Moral became quite high throughout Captain Vanir's troops as word spread throughout the camp that the slayers of Morak have also defeated an ominous threat to their forces. 

Indeed, the bards were already crafting songs to lift the hearts of the brave warriors soon to be in battle.  Songs of brave Maximus the Chaste!  Of the cunning Druid Gnarly Blunderbrush and his magical raven!  Of the fierce Viking Wolfhier! However, not many songs are sung of Thovin of the Black Church, known in some circles as Thovin the lucky for surviving a Stone Giant blow (they do consider him quite a happy chap considering he's of the Black Church and all).

*note that Arg has been hidden away in his tent, brooding in silence since returning from the ruined temple and celebrates not with his friends...???

Wine and ale was drunk throughout the night and many invitations were offered for the heroes to feast as honored guests at tables and around campfires and to recount their infamous confrontation. 

The stories, of course, have already been  'embellished' by the storytellers to include Wolf single-handedly lifting the giant above his head and over the cliffs, and of the Dark Gods protecting the mighty Thovin as he stood unmoved from the savage direct blow from the Stone Giant's club (this leads to many men questioning their faith and seeking out spiritual guidance from the dark cleric)!  The renowned virtue of Maximus who resisted the caresses of one thousand women to remain chaste and defeat the Giant (the demand for whores declined sharply that night). Stories of Gnarly the mystical woodsman who takes the shape of wild creatures and beguiles his foes.

The revelry went deep into the night.

With the arrival of Baron Blackmoor and his banner-men the next morning, all turn their firey bloodlust towards the Stygians and pirates occupying Caladan as the final plans for the assault are made...



Treasure & Experience

Gold: 500 gp
Bloodstone:  1800 gp
Diamond necklace: 2300 gp
Total:  4,600 gp 

Gold: 1,150 gp each

Chain Mail +1 (Wolf)
Scroll of Elemental Protection: Water (Maximus)
Ring of Poison Resistance (Maximus)

Defeat of Stone Giant:  1400 xp
Taming of Warg and pups:  180 xp
Capture of 10 Stygian Soldiers:  100 xp
Quest Completion: 1000 xp

Total experience (Monster & Treasure) 3,830 each




Monday, October 7, 2013

Session Background

After the recovery of Baron Blackmoor's circlet, he asks that you join his troops for the final assault to remove the usurpers of Caladan.  He asks that you travel south to meet up with Captain Vanir and Blackmoor's army encamped on the Great Coast Road....

 You will all need to purchase horses and any other gear you would want / need to go to war.  Only a couple of days have passed since your return from the ruined temple. You're welcome to roll of the carousing chart at the beginning of the session if you want (we all know where that leads)!