Thursday, January 23, 2014

Session Wrap-Up

So a quick run down on where everything is at:

Thovin's, Arg's and Wolf's souls have been sucked into the crystal.  They're not dead, but for all intents and purposes they're out of the game for now.  I'll send them an email with some additional information.  As the tower fell, the white bodies turned to dust as well, influenced by the magic of the Gem.

Baron Blackmoor, who was to claim himself king of Eir'ian is now dead, slain by Televon who has been forsaken by his god Morpheus for his epic betrayal of the faith.  He has lost all cleric abilities.  The sword he has is none other than Blackrazor (more on that below) and Morpheus is not pleased - or perhaps he is 'testing' Televon's faith? Oh, and Televon is wearing the armor of the Black Church.  Soldiers loyal to Blackmoor see Televon as a member of the Black Church and see them also responsible for the murder of Blackmoor.

Skwanky is in possession of the Heart of Inverness - the Soul Gem.  Skwanky's skin, hair, armor, weapons are all burnt white - and he's wearing a bejeweled crown upon his head so those sell-swords see him as the new king; the Tiny White King, and expect to be paid for their efforts in the battle of Caladan.


Gnarly just wants to escape the chaos and get high - but I don't think that will be happening any time soon.
Maximus the Giant Slayer is in possession of Zadir's spellbook and staff. 

The Soul Gem is a powerful magic item and after the fall of Caladan, word of it spread quickly and there are a number of factions after it.  Diskus, who was secretly working for the Brotherhood of the Black Hand, knows who has the gem (The Little White King) at this time and, thus, so does the Brotherhood of the Black Hand.  The Black Church is after it and knows who has it but they are also implicated in the murder of Blackmoor.  The temple of Mithra, allies to Blackmoor and enemies of the Black Church are out to wipe out the Black Church once and for all in a holy war.  The priests of Morpheus and allies to Blackmoor will become aware of their fallen priest and the murder of Blackmoor and, well, you know.  With the power vacuum in Caladan and hundreds of soldiers and unpaid sell-swords, Caladan will be in chaos just three days after 'liberation' from Utasu and Zadir.  Of course, there may be other more sinister forces that hear about the Soul Gem and who has it and may come to claim it - and there's plenty of them.

Monsters killed:

1 Fire Giant 2000
10 Ixitxachitl 300
Baron Blackmoor 1700
1 Soldier 20

Total Monster xp per character: 4,020

Quest EXP (recovery of Soul Gem): 1,000
 
Total session exp each:  5,020

Treasure:
 The Soul Gem - Skwanky
Oaken Staff - Maximus
Zadir's Spell Book - Maximus
Ring of Feather Falling - Skwanky
+3 Ring Protection - ???
Blackrazor - Televon


Magic item notes:
 
The staff is made of Oak as old as the world with a core of cast silver and thus good against creatures requiring silver to be harmed.  Additionally, any spell with a range of touch will work though the staff.  
 
The spell book contains:
1. Light, read magic, sleep, charm shield,Magic Missile, detect magic, Floating Disc
2. Invisible, mirror image, pyrotechnics, Levitate, ESP, Magic Mouth, Phantasmal Force
3. Dispel Magic, Hold Person, Claraudience, Fly, Protect from Missiles, Lighting
4. Arcane eye, Fear, Plant Growth

Blackrazor’s blade is as black as the night sky and sparkles with the stars of alien constellations. The chill of the endless void emanates from Blackrazor, and those who stare into its blade too long get the eerie feeling that the stars within are slowly drifting closer...
1. +3 Chaotic Neutral Greatsword,- Purpose: To devour souls
2. Any Lawful character attempting to wield BR takes 15 damage and is stunned for 1-4 rounds. Thereafter, the character has a severe aversion to BR and all rolls (combat and checks) are at disadvantage while BR is within sight. Characters/creatures can use an action each round to make a Con save to end the effect.
3. Detect living creatures (souls) 60’. Detection is blocked by 6" of stone/1" of iron.
4. Grants Haste to user 1/day
5. Advantage on saves vs. charm and fear
6. Any creature killed by BR has its soul devoured and cannot be raised by any means.
7. If BR does not feed for 3 days, it will dominate its user and force it to kill.
8. If BR strikes a negative energy being, user loses 3d6 HP and save (Con:15) or stunned for 1-4 rounds.
9. When someone is killed, effective level for combat purposes increased by their hit dice. Bonus lasts for a number of turns equal to the number of levels received.

Thursday, January 16, 2014

Session Background for Monday

You spend some time recuperating and recovering from your wounds within the forest level of the tower.  In fact, you spend a total of two days there.

During that time, you explore the wooded trails and find nothing of interest with the exception of the two rose bushes which reflected a hint of magic. 

Occasionally, you would pop up to the level above peek in on the fire giant, who's name you find out is Targum,  still there waiting for you to join him for some 'rough and tumble'.  Chatting with him (he appears to be a bit of a friendly sort of chap but will undoubtedly kill you if given the chance) you don't find out any additional information about the tower, Zadir or the Heart of Inverness - the power of the tower.  You do notice, however, some twenty plus feet above the area that was detected as magical, a 10' hole in the ceiling.

You take one more day to rest before heading back up to face the Giant.

But as you are packing your gear, you hear faint footsteps upon the forest path heading in your direction....

You will have a total of three days of healing (one point per day plus whatever healing staves or spells are used before we begin.  It would be the 'morning' of the third day when you hear the footsteps on the trail.