Whatever the circumstance, whether
highway traveler or explorer, mercenary or merchant, you have been
waylaid and captured by Gnolls and brought to their dark prison cave.
There were many others grouped in adjacent cells but over the days,
one by one, they were taken out and you never saw them again. All
the other cells have been cleared out with the exception of yours
(where you are all gathered) and a smaller cell where the beasts have
kept young children whom they are saving for some final devilish
need. Jute is held in that cell while her father Zahl is held in the
cell with you (the party). Zahl has been held here for days and has
seen the rest of his family taken, one by one, by guards never to
return. He does not know what has happened to them but fears the
worst. Zahl has heard talk of someone called “The Big Guy” and that there is a symbol of an eye painted above every cave opening.
You know that there are Gnolls
wandering about, Gnolls who's eyes are a pale white as if they were
being controlled by some outside force. There are also Orc guards
that have handled the prisoners who do not seem to be under that
control but are acting of their own malicious accord.
Though you have been kept alive with
rancid water and rotten meat of some kind which none of you have
touched you all have been healed of all wounds by Su the cleric who
has also been captured.
In short you have full hit points but
no armor or weapons.
Clerics (and druids for that matter)
can start the session with all their spells.
Magic-users will only have 2 spells
remembered before they were captured, their spellbooks missing at the
moment.
Experience points for the survivors of
the last adventure:
6 Mephits: 1,440
10 Gnolls: 300
Sending Xuthal to hell and destruction
of Earth Stone: 800
Total: 2,540
Most of
you will have new characters except for Mike and Zach if I recall.
Tim, I don't recall if your ranger survived, my notes are a bit
scattered at the moment. If you haven't rolled up characters yet you
can do it this evening using the compete rules for race and classes.