Well, you got rid of Fumark but, alas, no dragon treasure for you. Still, you're alive considering your run-in with the Ant-men. So close to the Boormish Shield!
Monsters Killed:
12 Ant-men: 4,800 xp each
Eragoth the Cursed: 2,300 xp each
Bringing Fumark to 'justice' - alive: 1,000 xp each
Total XP each: 8,100 xp each
Treasure recovered:
+1 shield (Minimus)
a fine blade, rune etched and inlaid with gold, gem missing from pommel (Wang)
Magic Arrow (Centari)
This is a blog that records notes for our Swords & Wizardry Campaign so that I can remember what the flip is going on!
Tuesday, May 12, 2015
Monday, May 11, 2015
Tonight's Background
So you, your hired hands (including a guy named Steak), Biggs, Sir Fumark and his followers including two tough looking mercenaries have worked your way back down into the lower depths beneath the ruins. There before you is the large pair of iron double leading to what you know to be the lair of Gramath and Hegina, the brood of Medora, and the dragon treasure that Fumark is after...
Mindshiv, an enchanted sword +2, Alignment Neutral, Int 12, Ego 4, charm person 1/day, telepathy 1/day, detects sloping passages, detects/identifies metals, detects evil, reads magic, telepathic, speaks Common, Elvish
Mindshiv, an enchanted sword +2, Alignment Neutral, Int 12, Ego 4, charm person 1/day, telepathy 1/day, detects sloping passages, detects/identifies metals, detects evil, reads magic, telepathic, speaks Common, Elvish
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