With the hobgoblin king defeated in his throne room (along with the emissary of the Black Sun), his guards begin to retreat. A viking, blind with rage and with most of his hair and beard burned away, pursue the retreating enemies...
This is a blog that records notes for our Swords & Wizardry Campaign so that I can remember what the flip is going on!
Monday, October 29, 2012
Monday, October 22, 2012
Session Stats
Spring
Month of the Ox
Day 6: Killed the Hobgoblin King
9:00am
Monsters Killed
Looted upstairs
Maps
Month of the Ox
Day 6: Killed the Hobgoblin King
9:00am
Monsters Killed
- 6 Goblins (60xp)
- 16 Hobgoblins (240xp)
- 2 Bugbears (120)
- 2 Hobgoblin King Guards (60xp)
- Hobgoblin King (120xp)
- Steve of the Black Sun (60xp)
Looted upstairs
- 44gp
- 104sp
- 2 keys, 1 opened door to stairs
- 54gp
- 33ep
- 83sp
- Keyring with 3 keys one of which will open one of the doors in the throne room.
- Keyring with 3 keys on the belt of Steve of the Black Sun
- +1 shield (Skwanky)
- +1 spear (dunno who has this one)
- Ring from hobgoblin king
Maps
Wednesday, October 17, 2012
Rule Updates: Combat
COMBAT ROUND SEQUENCE
As mentioned above AOO occur in only three instances;
Flanking: Having opponents positioned to the left and right of a target are considered in flanking position and gain +1 to hit and negates benefit from target's shield'
Attack from Behind: Rear position grants a +2 to hit and negates any benefit from target's shield
Drawing Weapons: You can draw a weapon and attack the same round but at a -1 to hit penalty
- Initiative: 1d6 rolled by each side
- Winner of initiative acts first. Morale checks made for monster.
- Movement (order of DEX)
- Missile attack (order of DEX)
- Spells are cast (order of DEX)
- Melee (order of DEX)
- Other side acts from 3-6
- New round begins with initiative
- A character may move 1/2 their movement rate and attack in melee
- A character may move 1/2 their movement rate and make one attack with missile
- A character moving their full movement rate cannot attack with missile or melee unless charging
- No movement is allowed when casting spells
- unless attacker stops movement with the first 5' of encountering opponent's front or flank, opponent gains Attack of Opportunity
- Full movement and melee is allowed if movement is greater than half rate and in a straight line.
- Defender gains Attack of Opportunity
- Attacker does double damage
- Fighting Retreat allows a character to move backwards at 1/2 movement without penalty providing a clear path
- Full Retreat a character can move backwards at full movement but incurs an Attack of Opportunity without use of shield and opponent gains +2 to hit.
As mentioned above AOO occur in only three instances;
- defending against a charge
- attacking an opponent in Full Retreat
- an opponent passing within 5' of character
Flanking: Having opponents positioned to the left and right of a target are considered in flanking position and gain +1 to hit and negates benefit from target's shield'
Attack from Behind: Rear position grants a +2 to hit and negates any benefit from target's shield
Drawing Weapons: You can draw a weapon and attack the same round but at a -1 to hit penalty
Monday, October 15, 2012
Tonight's Background
Having battled and decimated a camp of hobgoblins and freed a prisoner, Throckmorton, a priest of the chaotic god Khalk'Ru the Destroyer, the party continued through the woods. At dusk they discovered some very ancient ruins smothered in the overgrowth and spent the night hidden amongst the rubble. In the morning they explored some doors and rooms of the ruins coming upon a pristine and peaceful open air garden containing a large pool and a magic fountain...
We'll divide up experience first thing as this garden can be considered a safe haven.
1 Stirge 15xp
1 Hobgoblin 15xp
1 Captured Hobgoblin 15xp
Giant Chameleon 120xp
165 xp
12 Hobgoblins 180xp
8 Centipedes 40xp
10 Giant Rats 50xp
(270 xp)
Treasures
107gp
3 gems; 60gp, 40gp 30gp
12 sp
2 pp
(248xp treasure split)
+2 arrow (Wolf)
Arg's 20 Strength modifiers:
To Hit: +3
Damage: +4
Open Doors: 1-5
Carry Modifier: 100lbs
We'll divide up experience first thing as this garden can be considered a safe haven.
1 Stirge 15xp
1 Hobgoblin 15xp
1 Captured Hobgoblin 15xp
Giant Chameleon 120xp
165 xp
12 Hobgoblins 180xp
8 Centipedes 40xp
10 Giant Rats 50xp
(270 xp)
Treasures
107gp
3 gems; 60gp, 40gp 30gp
12 sp
2 pp
(248xp treasure split)
+2 arrow (Wolf)
Arg's 20 Strength modifiers:
To Hit: +3
Damage: +4
Open Doors: 1-5
Carry Modifier: 100lbs
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