Having battled and decimated a camp of hobgoblins and freed a prisoner, Throckmorton, a priest of the chaotic god Khalk'Ru the Destroyer, the party continued through the woods. At dusk they discovered some very ancient ruins smothered in the overgrowth and spent the night hidden amongst the rubble. In the morning they explored some doors and rooms of the ruins coming upon a pristine and peaceful open air garden containing a large pool and a magic fountain...
We'll divide up experience first thing as this garden can be considered a safe haven.
1 Stirge 15xp
1 Hobgoblin 15xp
1 Captured Hobgoblin 15xp
Giant Chameleon 120xp
165 xp
12 Hobgoblins 180xp
8 Centipedes 40xp
10 Giant Rats 50xp
(270 xp)
Treasures
107gp
3 gems; 60gp, 40gp 30gp
12 sp
2 pp
(248xp treasure split)
+2 arrow (Wolf)
Arg's 20 Strength modifiers:
To Hit: +3
Damage: +4
Open Doors: 1-5
Carry Modifier: 100lbs
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