Spending the first couple of days in the tower, recovering from wounds and smoking the fine tobacco and drinking the fine wine and ale left by the Wizard, initially puts some of you at ease. Evenings, however, have proven troublesome as all of you continue returning to the same hellish dreams of fire and torture which become more intense as the nights go by. In fact, it becomes so bad that one by one, each of the party eventually moves to the edge of the forest and set up a permanent camp only returning to the tower during the day. The only ones that don't seem affected by the tower, and in fact, spends most of his time obsessively going through the library and studying is Centari and Gimp the Imp.
No new explorations have taken place in the tower. No sign of Skwanky or Minimus has been found and some of you worry for their well being.
Things of note:
Plush room ground floor: The fire in the fireplace never goes out, in fact, it seems to burn regardless of there being wood present or not. The floating candles never seem to diminish. You've smoked through most of the tobacco but the pipes are of fine quality, as are the tapestries and rugs.
Plush room 2nd floor: Besides the blood stained rug where the wizard was killed, this chamber is just as fine as the room below it with the only thing of note the chess set with pieces of carved ivory accented with gleaming gems.
The Armory ground floor: There are several suits of Plate armor covered in dust and there is a faint sent of mold lingering in the air. The weapons have been cleared out previous.
Library: Centari, studying through the books discovers a Manual of Golems.
Alchemy Lab: No potions were found but many ingredients were. With the regents and time, a potion of invisibility and healing can be created, one each per week, up to 3 invisibility and 5 healing. The liquid in the cauldron is observed to be viscous grey and appears as liquid stone.
Wizard's Bedroom 3rd floor: No more research has been done in the Wizard's bedroom. Only the Wardrobe mysteriously stands unexplored with the magical writing above the door: "Open to the Master".
The Summoning Chamber 4th floor: The magical writing in the alcoves still glows and crackles. Centari can dispel the magic over time but doesn't want to. Gimp is all for leaving the writing as is and Centari agrees. The rest of you avoid this entire floor.
The Gazing Pool 4th floor: No other visions appear in the pool. The 4 candles are still floating above it.
Hall of Mirrors 4th floor: The swirling misty filled portals are avoided by everyone!
Roof: The expensive looking telescope is still pointed to the smouldering mountain pass far to the north.
In the Wizard's journal was found this strange entry:
“...Agathareon! This name is my blessing and my bane! By the Red Wyrm's lies I am empowered and defeated. Soon, this filthy land shall be his again. Soon he shall be king of this wretched place. Soon, I shall throw off your yoke and my power shall be limitless. Then, we shall see the slave become the master. Soon, my master. Soon...”Monsters Defeated:
Red Wizard : 4,000 xp each
Total Monster XP each: 4,000 xp each
Uncovering Dragon connection: 2,000 xp each
Total XP for Tower Adventure: 10,550 xp each
Magic Items:
Piece of Rope of Entanglement - Thenus
Manual of Golems - Centari
Cloak of Protection +1
Quarterstaff +1
Wizard's Spellbook - Centari
Bracers of Defense (AC 17)
Cloak of displacement - Wang??
Potion of Healing
Tower Map:
"So...you're the master now...you should really try to open that wardrobe!"
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